       : 
 :

Wall =    ( =no)
WallAbsoluteDestroyer =         ( =no)
Wood =      ( =no)
Fire =   ( =no)
Radiation =   ( =no)
Tiberium =    (  ) ( =no)
Sparky =       ? ( =no)
Verses=X%,X%,X%,X%,X%,X%,X%,X%,X%,X%,X% -     [ X -  ] ( X%,X%,X%, -   3    -  None, Flak  Plate; X%,X%,X% -    3    - Light, Medium  Heavy; X%,X%,X% -   3    - Wood, Steel  Concrete; X%,X% -     - Special_1  Special_2 )
ProneDamage =   ( )
Conventional =     ,       ( =no)
Rocker =       ()  ( =no)
AnimList =   (  shp)
InfDeath =       ( =0) (0=     , 1=   , 2=, 3=  , 4=, 5= , 6= , 7=  , 8=  , 9=  , 10=   )
Deform =  (  %),    ,    ( =0)
DeformThreshhold =       ,    ,     ( =0)
CellSpread =        .    0,      ( . ,     5,  ,     ,       ) ( =0)
MinDebris =       
MaxDebris =       
PenetratesBunker =        ,    ? (  no)
    :
Bright =     ( =false) (true - , false - )
CLDisableBlue =     (True - , False - ).    RGB(Red Green Blue) :    ,    ,      , ,   ,    .  ,   ,   warhead  CombatLightSize=200%( )  Bright=true,         Bright=yes
CLDisableRed =     (True - , False - )
CLDisableGreen =     (True - , False - )